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Human Memory, or Menschen Memory in German, works like normal card memory. There are pairs that belong together and two players trying to guess who belongs to whom. The two children guessing go out of the room, or in the case of playing outside, go inside for 2 minutes, and when they return then start guessing. In pairs the other players think of one movement (example: drawing a bow) and a word to described describe the action verbally (example: saying "bow and arrow" or "Robin Hood"). After guessing a pair correctly the person who got it right receives one point. (The correct pairs can leave the playing field and stand behind or next to the guessing person to keep an overview of the game). When playing outside it is possible to integrate found materials, like leaves for a crown or sticks to form a cross, into the game.

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For a small warm up the teacher can start with questions/tasks to get into the topic:
“Name characters you know from Robin Hood.”
“Is there something that makes those character characters special, for example in terms of their look or behavior?”

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Learning objectives

“Who am I"  practices practices to spontaneously form questions which can be answered with a „yes“ or „no“. Furthermore, the students have to get creative by using the right vocabulary to get closer to the answer.


Instructions to set up the activity

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Learning objectives

The vocabulary game was is designed to help students look at new words in a fun way. 

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The game “I pack my suitcase”, is about everyone adding something to their holdiay holiday list in the round and the next has to remember it and add a new word. The peer pressure and fear of failure forced forces them to try their best. The teacher can introduce them to new vocabulary at the start and encourage them to use some common words from Robin Hood like a cape, gown, sword, and gloves. It is also possible to add a little twist to the traditional game, by imitating the words as well. Some student can volunteer can and act out every word to help the other students to studentsw remember it and also to develop an audiovisual learning experience.

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Introduction for Food Game – Johannes Brockmeier

Warm-up (not mandatory):

The warmup warm-up is a typical introduction, possibly intertwined with Robin Hood characters.

As an introduction, especially to kids not completely familiar with the topic, the teacher can present a poem that demonstrates how Robin Hood as a Hero hero took from the bad and gave the good.

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The unit is food-related, therefore there will be a small talk as transitory a transitional measure about lunch, eating habits etc.; another impulse will be about sustainability and possible relevance. A concluding discussion will be about sustainability and food waste.

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  • The unit starts with laying out memory cards depicting food of the medieval period (accessible vocabulary pairs: cherry, cheese, chicken, cake, apple); there are total 8 cards (real food as presentation is not recommended due to hygiene and possibly starving students)
  • The kids take turns and are supposed to name the pairs they find
  • In the end, each kid will have a pair of cards and one pair will be left over
  • Ultimately it will be discussed what happens to the leftover pair, will the food be discarded/wasted?
  • A final act is the drama block: kids will decide what happens to the leftovers (and if there’s a King/Queen: what will happen to their surplus when considering that they are capable to only eat as much as the other)
  • There are open-ended outcomes but a typical example would be that the kids are not likely to waste the food and distribute it evenly as Robin Hood and the King gives give up (the teacher should observe that there is no actual fighting)

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