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Introduction

"Everybody who … " requires quick reactions of students and is thus a good warm up or wake up game.  It nevertheless involves verbal utterances and allows an easy-going practice of simple grammatical structures (3rd person-s and negation).

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Classroom setup: Circle of chairs. One chair per student minus one (one student stands in the middle of the circle)

Target group and Time

Since the game can be played in various versions, the target groups can be divers. Broadly, the game might best fit for students between grade 3-6. The game can be played for around 5-15 minutes, either at the beginning of a class as a warm up, or after a long sitting session as a shake-up activity.

Learning objectives

Learning objectives are to practice 3rd person -s (pl.) and negation ("likes"/"doesn't like") by forming sentences following the pattern "Everybody who likes … get up!"/"Everybody who doesn't like … get up!" The aim is to make students feel comfortable forming full sentences involving these grammatical elements. 

Instructions to set up the activity

Students sit in a circle on chairs, teacher stands in the middle. 

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To continue, tell students that the upcoming game will be quick and that they will have to react fast. The person standing in the middle (so you say, pointing at yourself) will always say the same phrase or sentence; namely "Everybody who likes …" or "Everybody who doesn't like …" and then name the thing they like or hate. And everybody to whom this applies as well will have to get up and quickly find a new place to sit, while one person will be left standing in the middle to continue. 

Do one exemplary round. 

PlayHow to play:

1) Play this version for a while. If students form the sentence incorrectly, correct them and make sure they have another turn to try it out. You might also remind them that they should not only use the positive "likes" but the negative "doesn't like" as well (this depends on the learner group – if students feel relatively confident with the grammatical structure, they easily go for both forms, but weaker students tend to stick to the simple version of "likes" and avoid the more complex "doesn't like").

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4) If students feel up to it, the levels can be increased until no word is spoken and everything is acted out.

Letting it run

As mentioned above, the game can be adopted to fit different learner groups. 

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