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Introduction
This page contains different methods grouped around the topic "Finding your way around London". They will be listed by different numbers.
Transportation&sights:
The students are supposed to get to a sight via a means of transportation of their choice and act it out (e.g. make movements as if they are riding a bicycle or jog to the sight), and then try and figure out which sight in London it is, with the help of a table with descriptions.- Directions and sights:
These games combine knowledge about giving and receiving directions in and about London. - This game incorporates getting to know some London sights as well as an exercise of trust
Target group and Time
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1. One of the main objectives is that the students are supposed to attempt to do this activity on their own (within their group or their partner), with minimal scaffolding from the teacher. Another objective is that the students lose inhibitions about movements and 'acting', as well as having the choice of that to act out. Additionally, they simultaneously learn some (fun) facts about sights in London.
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Letting it run
- When noticing that some students are stuck on a sight, the teacher can either help them out with a hint or tell them to move on and save that sight for last. The teacher can also suggest a new means of transportation to them, if they are acting out the same thing multiple times. If the group should finish earlier than anticipated, the teacher can then make a competition as to who is the first to find the sight they are calling out.
2. If the students might take a little more time, especially with the finding your way around London game, they can just play without a time limit until they are done
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