Introduction: 

Basically, my activity is a creative and interactive walk through a fictional jungle. The intention behind this game is to activate the children's bodies as well as their minds. It can be played during any time of the day, whether it is in the morning or after lunch break.
The game consists of two parts, but can adapted depending on how much time is available.  

Target group and time: 

Arguably, the game could be played with every age group by simply altering the story and the instructions. However, I think the game works better when it is played with 3rd and 4th graders since they are much easier to excite for such activities than 5th or 6th graders. 
The game is not supposed to take longer than 10 minutes as it might get too repetitive after a while. However, it is up to the teacher to vary the story and keep things fresh.

Learning objectives: 

The aim of the activity is to activate the children‘s imagination as well as their bodies. Whether it is during the early hours of the day or after a longer (lunch) break for example, the game is well suited for waking the children up and breaking the monotony of sitting an entire day. It might also be helpful for remembering vocabulary or grammatical structures.

Instructions to set up the activity: 

For the first part of the activity the children have to stand in a circle. At this point the instructor introduces them to the story behind the activity. This could sound something like this: "Today we'll go on an adventure through a jungle. But we'll have to be very careful because this jungle is a very dangerous one. So watch out!" After all instructions are clear, the first part of the story, the walk, starts. Throughout the activity the instructor has to make the children aware of the various dangers. This could be a monkey in a tree throwing bananas or coconuts at the children, a tiger that pursues them or a log lying on the floor. Basically, every animal can be used as long as it is connected to an activity. The situations are  supposed to be connected to various actions, whether these are to cover their heads, run very fast or jump over the log. By repeating these situations in an arbitrary order, the children have to perform various actions in a short time. At a later stage of the game it is also possible to tell them to remember which action is connected to which threat. In this case, the instructor is only supposed to say the key word (for example you could just shout „monkey“ or „tiger“) and the children have to remember its connection, therefore activating both their memory as well as their body. 

Depending on how much time is left, a second part of the journey can be introduced, a boat trip for example. This makes new scenarios and actions possible, such as a snake hanging from a tree, a leak in the boat or a crew member who has fallen into the water and has to be pulled back in or a crocodile which wants to eat the children. Furthermore, the children could also bring in their own ideas and connected movements, thereby involving them even more in the activity. 

Letting it run: 

The most important aspect to keep in mind is to „keep things fresh“ by using a large variety of activities. If you get the feeling the children might be bored, mix things up by changing the environment of the story (for example from walking to paddling on a river). It might also be helpful to vary the speed with which the instructions are given. The faster the key words are given the more the children have to concentrate. I got the feeling that they had the most fun when they had to run, jump and cover their heads at the same time, so connecting two activities with each other might also be a possibility. 

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