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Introduction

This task is a game to play at game is good for the end of a session. It requires concentration, but is also fun because it involves a competition.

Target group and Time

This task is for students from grade five and older. It’s about 10-15 Minutes minutes long.

Learning objectives

It is helpful to play some "test rounds" to make help the students understand the rules perfectlywell. As soon as they understand itthe rules, they will have a lot of funenjoy the game.

Instructions to set up the activity

First, the students are supposed to come up with think of three superpowers they know from a movie or something similar. As a next stepNext, they should make a short simple movement that symbolizes each superpower. For examplesexample: breathing fire, super strength, or shooting a laser beam. After that Then, the teacher should split divide the group into two . The two groups play an alternative teams and discuss the rules of this altered version of rock-paper-scissors against each other. Then discuss the rules with the students. Each superpower represents either rock, paper, or scissors. For example: fire beats super strength, super strength beats laser, laser beats fire. Before each round, the groups discuss which superpower they will use in the upcoming round. Then on the count of three, the two groups walk towards each other in the middle of the pitch and show their superpower superpowers with the fitting movementmovements. The losing team has to react quickly and run towards behind their own baseline. The winning team has tries to catch the losing team. Every player that gets caught is eliminated. 

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