Introduction

This game is good for the end of a session. It requires concentration, but is also fun because it involves competition.

Target group and Time

This task is for students grade five and older. It is about 10-15 minutes long.

Learning objectives

It is helpful to play some "test rounds" to help the students understand the rules well. As soon as they understand the rules, they will enjoy the game.

Instructions to set up the activity

First, the students are supposed to think of three superpowers they know from a movie or something similar. Next, they should make a simple movement that symbolizes each superpower. For example: breathing fire, super strength, or shooting a laser beam. Then, the teacher should divide the group into two teams and discuss the rules of this altered version of rock-paper-scissors. Each superpower represents either rock, paper, or scissors. For example: fire beats super strength, super strength beats laser, laser beats fire. Before each round, the groups discuss which superpower they will use in the upcoming round. Then on the count of three, the two groups walk towards each other and show their superpowers with the fitting movements. The losing team has to react quickly and run behind their own baseline. The winning team tries to catch the losing team. Every player that gets caught is eliminated. 


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