Introduction
A game in which a group of players have to mime an
action in a specifc way according to a given adverb. Another
player or a pair of players has to guess either the adverb or the action.
Target group and Time
8+ 10-30 min
Learning objectives
Players are called to understand the meaning of the adverb
and remember events or processes so as to create an
accurate mime that will help their classmate to guess either
the adverb or the action.
The individual player will have to carefully analyse the mime
so as to remember the adverb or action represented and
make a correct guess.
Instructions to set up the activity
Players are given a set of adverbs (‘fast’, ‘slowly’, ‘nervously’, ‘enthusiastically’,
etc.) according to their language level and the teacher makes sure their
meaning is clear to them. Then a number of actions are taken from a content
unit of the subject and they are described. The more adverbs and the more
actions there are, the more challenging the game will be. In every round, one or two
players have to leave the classroom while the rest are preparing to act.
The actions and adverbs can be written down on a sheet of paper with a picture next to them to help the students during the activity.
Letting it run
The players in the classroom decide on a specifc adverb, e.g.
‘angrily’. Then the player who is outside comes in and asks the
group to perform an action related to the unit, e.g. ‘The farmer is watering the plants’. The group starts watering the plants in such a way as to help the player
guess which adverb they had selected.
Source and further explanation: Müller et al. (2015: 132), playing CLIL, Content and Language Integrated Learning
Inspired by Drama Pedagogy eBook_AF_17-12-web.pdf (playingclil.eu)