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Introduction

This task is a game to play at the end of a session. It requires concentration but is also fun because it involves a competition.

Target group and Time

This task is for students from grade five and older. It’s about 10-15 Minutes long.

Learning objectives

It is helpful to play some test-rounds to make the students understand the rules perfectly. As soon as they understood it, they will have a lot of fun.

Instructions to set up the activity

First, the students are supposed to come up with three superpowers they know from a movie or something similar. As a next step, they should make a short movement that symbolizes each superpower, for examples: breathing fire, super strength, shooting laser. After that the teacher should split the group into two. The two groups play an alternative version of rock-paper-scissors against each other. Then discuss the rules with the students. Each superpower represents either rock, paper or scissors, for example: fire beats super strength, super strength beats laser, laser beats fire. Before each round, the groups discuss which superpower they will use in the upcoming round. Then on the count of three the two groups walk towards each other in the middle of the pitch and show their superpower with the fitting movement. The losing team has to react quickly and run towards their own baseline. The winning team has to catch the losing team. Every player that got caught is eliminated. 


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